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2 changed files with 1 additions and 87 deletions

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@ -227,7 +227,7 @@ function level:events(t)
sum(grid.x1, grid.y3, "y-", 8, 4/6)
sum(grid.x3, grid.y3, "y-", 8, 5/6)
elseif t == 66 then return gamestate.switch(main.GAME, 6, false) end
elseif t == 66 then return gamestate.switch(MENU, false, true) end
end
return level

View File

@ -1,86 +0,0 @@
local main = require 'main'
local fill = main.fill
local text = main.text
local scale = main.scale
local sum = main.spawn
local bounds = main.bounds
-- local grid = main.grid
local level = {}
level.lvlnum = 6
level.bpm = 129
level.name = "Level " .. tostring(level.lvlnum)
level.soundname = "splice" .. tostring(level.lvlnum)
function level:load()
if level.lvlnum > main.savedata.unlocked then main.savedata.unlocked = level.lvlnum end
main.save()
main.sound.play('music/' .. level.soundname .. '.ogg', 'static', 'music')
end
function level:draw()
end
function level:events(t)
if t == 33 then
sum(grid.x1, grid.y1, "x+", 6)
sum(grid.x1, grid.y3, "x+", 6)
elseif t == 34 then
sum(grid.x3, grid.y2, "x-", 6, 1/3)
elseif t == 35 then
sum(grid.x1+grid.third, grid.y3, "y-", 10, nil, 5)
sum(grid.x2, grid.y3, "y-", 10, nil, 5)
sum(grid.x3-grid.third, grid.y3, "y-", 10, nil, 5)
elseif t == 36 then
sum(grid.x1, grid.y1, "s", 6, 1/3)
sum(grid.x1, grid.y2, "s", 6, 1/3)
sum(grid.x1, grid.y3, "s", 6, 1/3)
sum(grid.x2, grid.y3, "s", 6, 1/3)
sum(grid.x2, grid.y1, "s", 6, 1/2)
sum(grid.x3, grid.y1, "s", 6, 1/2)
sum(grid.x3, grid.y2, "s", 6, 1/2)
sum(grid.x3, grid.y3, "s", 6, 1/2)
elseif t == 37 then
sum(grid.x1, grid.y3, "x+", 6)
sum(grid.x1, grid.y1, "x-", 6)
sum(grid.x1, grid.y3, "y-", 6, 1/2)
sum(grid.x3, grid.y1, "y+", 6, 1/2)
elseif t == 38 then
sum(grid.x1, grid.y2, "x+", 6, 1/4)
sum(grid.x3, grid.y2, "x-", 6, 1/4)
elseif t == 39 then
sum(grid.x1, grid.y2, "s", 6)
sum(grid.x2, grid.y2, "s", 6)
sum(grid.x3, grid.y2, "s", 6)
sum(grid.x2, grid.y3, "s", 6)
sum(grid.x2, grid.y1, "s", 6)
sum(grid.x1+grid.third, grid.y2, "s", 8, 1/2)
elseif t == 40 then
sum(grid.x3-grid.third, grid.y2, "s", 8, 1/3)
elseif t == 41 then
sum(grid.x1, grid.y1, "sr", 3)
sum(grid.x2, grid.y1, "sr", 3)
sum(grid.x3, grid.y1, "sr", 3)
sum(grid.x1, grid.y3, "sr", 3)
sum(grid.x2, grid.y3, "sr", 3)
sum(grid.x3, grid.y3, "sr", 3)
sum(grid.x1, grid.y2, "sr", 3)
sum(grid.x3, grid.y2, "sr", 3)
elseif t == 42 then
sum(grid.x1, grid.y1, "x+", 6)
sum(grid.x2, grid.y1, "y+", 6, 1/4)
sum(grid.x3, grid.y1, "x-", 6)
sum(grid.x1, grid.y3, "x+", 6)
sum(grid.x2, grid.y3, "y-", 6, 1/3)
sum(grid.x3, grid.y3, "x-", 6)
elseif t == 43 then
sum(grid.x1, grid.y2+grid.third, "sr", 3)
sum(grid.x3, grid.y2+grid.third, "sr", 3)
sum(grid.x1, grid.y2-grid.third, "sr", 3)
sum(grid.x3, grid.y2-grid.third, "sr", 3)
elseif t == 194 then return gamestate.switch(MENU, false, true) end
end
return level