Using auto-mc for self-deploying minecraft servers
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ida bf90abfc2d make downloading a new server jar optional if user has a server backup.
this allows users to edit their server archive and host modded servers,
without the modded jar being replaced by the install script.
2025-04-02 20:15:50 +01:00
automate.sh make downloading a new server jar optional if user has a server backup. 2025-04-02 20:15:50 +01:00
deploy.sh make downloading a new server jar optional if user has a server backup. 2025-04-02 20:15:50 +01:00
functions.sh add domain record provisioning 2025-04-01 23:04:36 +01:00
LICENSE Initial commit 2020-04-01 03:49:15 +00:00
README.md update readme to reflect the ability to store the world locally 2025-03-31 18:20:29 +01:00
undeploy.sh fixup! add domain record provisioning 2025-04-02 20:10:32 +01:00

ever wanted to:

  • play minecraft but the server was too expensive to host for just a little play session?
  • have a minecraft world you wanted to play with your friends as a one off thing?

introducing: auto-mc-redux!

this is a modified version of the script i maintain for automatically installing minecraft (on apt based distrobutions) and intigrating it with systemd. this aims to create a virtual machine, create the appropriate firewall rules, and install minecraft with a world that's kept in an s3 bucket, until you give it the command to un-deploy it, where it'll back up the world to the s3 bucket or your local computer, and then unprovision the server!